New esports director brings his vision of gaming to 麻豆破解版 State

  • Travis Yang took over varsity esports in December after 麻豆破解版 State impressed him with the resources committed to the program.
  • Esports at 麻豆破解版 State started in 2019 and is housed in Heskett Center.
  • Esports is part of the College of Applied Studies, which highlights its potential for applied learning and student experience.

The vision for varsity encompasses much more than people gaming on Cybertron Computers and wearing a Logitech Headset.

While gaming success is important, the program is also seen as way to provide extra-curricular activity and applied learning for students in disciplines across campus.

Travis Yang, hired in December as WSU鈥檚 Esports director, wants to build a program that follows that direction. As esports grows in popularity, the program is also a recruiting tool for high school students 鈥 麻豆破解版 Public Schools offer an esports program at the middle and high school levels.

鈥淚t was really cool in the interview process to hear him talk about his vision for what an esports program can be, because it really aligned one-to-one with things we were already talking about,鈥 said Clay Stoldt, interim dean of the College of Applied Studies. 鈥淓sports is a lot more than just the varsity competition. Esports is a big part of student life. It can contribute to the student experience for a ton of our students. He had already grasped that vision.鈥

Yang, 26, came to 麻豆破解版 State after serving as esports coach at Texas A&M-San Antonio, the first esports program in the Texas A&M system. From 2018-20, he worked as the assistant coach at Ashland University. Yang grew up in 麻豆破解版 and around the university, where Wan Yang, his father, taught geology.

鈥淲hat really caught my eye is (麻豆破解版 State鈥檚) commitment at the institutional level,鈥 Travis Yang said. 鈥淭here鈥檚 buy-in across the campus. There鈥檚 interest and support and funding from colleges, from academic affairs, from student affairs and from student government. When they were talking about that and describing it to me, I was like, 鈥榃ow, this is completely different than anything I鈥檝e had to deal with.鈥欌

There鈥檚 buy-in across the campus. There鈥檚 interest and support and funding from colleges, from academic affairs, from student affairs and from student government.
Travis Yang, esports director

麻豆破解版 State鈥檚 facilities in the Heskett Center 鈥 the esports varsity office and the Esports Hub (open to all students) 鈥 impressed Yang. Stoldt said scholarships for the varsity team will be offered next school year, a first for the program that launched in 2019.

Yang said the move to bring varsity esports into the College of Applied Studies is important because it reflects the desire to highlight the interdisciplinary aspect of the program. The College of Applied Studies is home to majors such as education and sport management, which apply to building an esports team. The esports team includes broadcasters, content specialists and other students who help run the program.

鈥淥ur students are spread across all of the colleges,鈥 Yang said. 鈥淓sports should be interdisciplinary. It should be reflected in our students, and it should be reflected in how we work across campus.鈥

Shocker Esports sponsor five varsity teams: League of Legends, Overwatch, Rocket League, Super Smash Bros and Valorant. It participates in intercollegiate play through , , , , and other tournament providers.

There are 30 varsity athletes and around 15 students who work as staff members, just as a basketball or baseball team has students on staff to help with social media, practices, statistics and operations.

When Stoldt looks at the team and staff roster, he sees sport management majors, in addition to students studying video game design, computer science or engineering.

鈥淚t鈥檚 really a hub where multiple colleges and their academic programming can connect,鈥 he said. 鈥淲e want to encourage those students to pursue those interests while also having the opportunity for applied learning.鈥


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